Your choices in how you deal with humans also influencing later events based upon whether people aid you or hinder you based upon whether they think you a hero being hunted by a beast or a psycho with a dangerous friend nearby.Ĭould be a very entertaining game, if only a creative enough studio attempted it. In 2018, a mysterious new weapon in the war against the machines, half-human and half-machine, comes to John Connor on the eve of a resistance attack on Skynet. Variety and freedom of choice would be instilled by how you deal with the other humans who fail to understand the conflict- killing/incapacitating/evading cops who think you're a danger to other humans, crowd panic dynamics when the machine attacks in public places. With Christian Bale, Sam Worthington, Moon Bloodgood, Helena Bonham Carter. Each day, delaying him and damaging him in ways that show later as crippling injuries that alter his behaviour while he tries to repair himself between engagements. I'd find it extremely fun to play a subtle plot driven gave with relative freedom in highly destructable enviroments, using a limited range of low tech weapons to lure and slowly cripple individual endoskeletal enemies toward potential kill-zones, such as falls, crushing industrial machinery, molten metal, high security locked facilities, etc. Opinions are opinions, but check your thoughts against Resident Evil 3: Nemesis for a scripted example of one-on-one combat against a vastly superior foe, or Shadow of the Colossus for something more dynamic.